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	<title>Comments on: Rapid Fire &#8211; New Trend?</title>
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		<title>By: Nassira</title>
		<link>http://mmnassira.wordpress.com/2008/10/07/rapid-fire-new-trend/#comment-14</link>
		<dc:creator>Nassira</dc:creator>
		<pubDate>Tue, 07 Oct 2008 17:24:54 +0000</pubDate>
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		<description>Awesome input - it&#039;s good to hear from someone who has actually gotten to mess with this stuff. The patch will help me make my decisions easier.</description>
		<content:encoded><![CDATA[<p>Awesome input &#8211; it&#8217;s good to hear from someone who has actually gotten to mess with this stuff. The patch will help me make my decisions easier.</p>
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		<title>By: Rilgon Arcsinh</title>
		<link>http://mmnassira.wordpress.com/2008/10/07/rapid-fire-new-trend/#comment-13</link>
		<dc:creator>Rilgon Arcsinh</dc:creator>
		<pubDate>Tue, 07 Oct 2008 17:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://mmnassira.wordpress.com/?p=38#comment-13</guid>
		<description>If you want my honest opinions on it:

-3 Improved Arcane. It&#039;s weaker than Aimed, and only BARELY cheaper. You gain about 150 DPS if you shift from Steady/Arcane/Chimera to Steady/Aimed/Chimera.
-3 Improved Hunter&#039;s Mark. Someone else is bound to have it, and you really, REALLY need those points elsewhere as Marksmanship.
+3 Improved Stings. This makes Chimera go from &quot;oh wow, that hits hard&quot; to &quot;oh my crap, did I just crit for 5k + 2k?&quot;
+2 Survival Instincts. Less dead Hunter = more DPS Hunter, and since you&#039;re firing 4 Steadies per 6 shots, 4% more crit on Steady = a good thing.
-1 Rapid Recuperation. It&#039;s handy, I&#039;m not gonna lie, but I&#039;m already subsisting well enough with 1/2 to not consider 2/2 necessary.
+1 Silencing Shot. It has a real interrupt now, meaning it&#039;s perfectly acceptable to use in PVE.

And yeah, I&#039;m mostly just using Rapid Fire as a tool to get out of Viper faster. I&#039;m already considering using a macro of:

/castsequence reset=17.5 Aspect of the Viper, Rapid Fire, Aspect of the Hawk

And then hit Hawk early if I really need out before the 15 seconds of Rapid Fire is over (which I usually do).</description>
		<content:encoded><![CDATA[<p>If you want my honest opinions on it:</p>
<p>-3 Improved Arcane. It&#8217;s weaker than Aimed, and only BARELY cheaper. You gain about 150 DPS if you shift from Steady/Arcane/Chimera to Steady/Aimed/Chimera.<br />
-3 Improved Hunter&#8217;s Mark. Someone else is bound to have it, and you really, REALLY need those points elsewhere as Marksmanship.<br />
+3 Improved Stings. This makes Chimera go from &#8220;oh wow, that hits hard&#8221; to &#8220;oh my crap, did I just crit for 5k + 2k?&#8221;<br />
+2 Survival Instincts. Less dead Hunter = more DPS Hunter, and since you&#8217;re firing 4 Steadies per 6 shots, 4% more crit on Steady = a good thing.<br />
-1 Rapid Recuperation. It&#8217;s handy, I&#8217;m not gonna lie, but I&#8217;m already subsisting well enough with 1/2 to not consider 2/2 necessary.<br />
+1 Silencing Shot. It has a real interrupt now, meaning it&#8217;s perfectly acceptable to use in PVE.</p>
<p>And yeah, I&#8217;m mostly just using Rapid Fire as a tool to get out of Viper faster. I&#8217;m already considering using a macro of:</p>
<p>/castsequence reset=17.5 Aspect of the Viper, Rapid Fire, Aspect of the Hawk</p>
<p>And then hit Hawk early if I really need out before the 15 seconds of Rapid Fire is over (which I usually do).</p>
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