Vacation!

•May 20, 2009 • 14 Comments

Hello!

I’ll be on vacation from WoW until next Wednesday and on vacation in real life starting Friday til Tuesday. This is much-needed and should be lots of fun! I’ll catch you all on the flip side.

❤ Nass

Math Reworked

•May 19, 2009 • 13 Comments

With some help from yet another mathmatician, we now have the following equation –

AWDAS = [((AD + (RAP/RAPF)) * WS) + ((WMIN + WMAX)/2)] * (1 + ([MODS]))

Average White Damage Auto Shot = [((Ammo DPS + (Ranged Attack Power/Ranged Attack Power Conversion Factor)) * Weapon Speed) + ((Weapon Minimum Dmg + Weapon Maximum Dmg)/2)] * (1 + ([Modifiers from talents]))

AD = Mammoth Cutters (67.5)

Raid-buffed RAP = 6053

RAPF = 14

Weapon = Envoy of Morality + Haste @ 2.24

Min/Max Weapon Damage for Envoy of Morality = 314-584

Talent Modifiers = Focused Fire @ 2% (0.02), Improved Tracking @ 5% (0.05), Ranged Weapon Specialization @ 5% (0.05), Marked for Death @ 5% (0.05)

Average Auto-Shot = [((67.5 + (6053/14)) * 2.24) + ((314 + 584)/2)] * (1 + (0.02 + 0.05 + 0.05 + 0.05))

Average Auto-Shot = [((67.5 + 432) * 2.24) + (898/2)] * (1 + 0.17))

Average Auto-Shot = [(499 * 2.24) + 449] * 1.17

Average Auto-Shot = [1117 + 449] * 1.17

Average Auto-Shot = 1832

Knowing this, we can then do the equation adding 60 Attack Power, which yields:

Average Auto-Shot = [((67.5 + (6113/14)) * 2.24) + ((314 + 584)/2)] * (1 + (0.02 + 0.05 + 0.05 + 0.05))

Average Auto-Shot = [((67.5 + 436) * 2.24) + (898/2)] * (1 + 0.17))

Average Auto-Shot = [(503 * 2.24) + 449] * 1.17

Average Auto-Shot = [1126 + 449] * 1.17

Average Auto-Shot = 1842

The difference between the two is 10 total damage points. That’s pretty insignificant considering that within a 4:48 fight against Kologarn, I landed a total of 109 Auto Shots.

109 * 10 = 1,090 damage, which is almost 4 DPS.

But then you have to think about the rest of your shots. Most of them are scaled by your RAP, and some are directly affected by your Shot Damage as well. For instance, look at Volley –

((RAP/14) + 353) * (1 + (MODS)) = Volley Damage

((6053/14) + 353) * (1 + (0.02 + 0.05 + 0.05 + 0.05)) = Volley Damage

(432 + 353) * (1 + 0.17) = Volley Damage

918 = Volley Damage

Adding 60 Attack Power would give you:

((6113/14) + 353) * (1 + (0.02 + 0.05 + 0.05 + 0.05)) = Volley Damage

(436 + 353) * (1 + 0.17) = Volley Damage

923 = Volley Damage

This gives us a difference of 5 Damage per hit. From the same 4:48 Kologarn fight, adding 5 DMG per hit to all my Volley hits (83 total hits) means 415 total damage, which is >1 DPS.

Chimera is also affected by Attack Power. The equation for Chimera is simply 125% Damage, and 125% of our 1832 Auto Shot is 2290. Add 60 AP to that and it becomes 2302, for a difference of 12 DMG. Add 12 DMG to all of my Chimera Shots (total of 24 shots) and it becomes 288, which is exactly 1 DPS.

Arcane Shot = RAP * 0.15 + 492, which with 6053RAP is 1400, and with Improved Arcane talents, we get an extra 15% of that, which becomes 1610. If we add 60 RAP to this, it becomes 1620, a difference of 10 DMG. Adding 10 DMG to each Arcane shot (21 total shots) gives us 210 DMG, which is just shy of 1 DPS.

Serpent Sting = RAP * 0.2 + 1210 over 15 seconds (tics every 3 seconds), so our Serpent Sting total damage is 2420, add 30% from Improved Stings and you get 3146. Add 60 RAP to this and it becomes 3161. Then those numbers get divided by 5 to learn how much each Tic is worth. The original tics for 629. The +60RAP tics for 632, for a difference of 3 damage per tic. My Serpent Sting ticked a total of 62 times, which is 186 DMG. This is 1/2 DPS, and we’ll be nice and round that to 1DPS.

Chimera/Serpent Damage = 40% of total Sting damage. This is 1258, and adding 60 RAP to this gives us 1264 for a difference of 6 DMG. My Chim/Serpent went off 16 times (ouch, my bad) for a total of 96 DMG. This is 1/3 DPS. We will be nice and round to 1DPS.

Aimed Shot = Ranged Dmg + 408. Using our average damage from above, that’s 2240. Adding 60 AP gives us 2250 for a difference of 10 DMG. In the Kologarn fight, Aimed Shot was fired a total of 22 times for a total of 220 DMG, just short of 1DPS.

Steady Shot = RAP * 0.1 + 252 + unmodified weapon damage. I am relatively unclear as to what constitutes as “unmodified weapon damage” in this situation, but I’m assuming that overall, we’ll see about a 1DPS increase from adding 60RAP…seem fair? =P I will have to revisit this when I am sure about the equation.

Kill Shot = 200% Weapon Damage + (RAP * 0.4) + 650, so it will initially be 6735 damage, and adding 60RAP to this gives us 6779 for a difference of 44DMG. I fired Kill Shot 7 times for a total of 308DMG, which is >1DPS.

Attack power also affects our Pet DPS. Our pet gets a percentage of our Attack Power. 1RAP gives our pet 0.22AP, meaning 60RAP gives Ceallach 13.2AP. Since Ceallach was 15% of my total DPS, giving him 13AP will increase his damage slightly, thereby, of course, increasing my damage slightly. Unfortunately, I can’t find the equations for Swing or Bite, so I will have to revisit this one as well.

Wild Quiver is also affected by RAP. Wild Quiver gives us 80% weapon damage. 80% of 1832 is 1465. 80% with the 60RAP is 1473 for a difference of 8 DMG. Wild Quiver was fired 10 times for a total of 80DMG. This is approximately 1/4DPS.

Piercing Shots will be affected, as well, but this would be hellish to calculate using that Kologarn fight, since I’d have to dig for which shots triggered PS at which times, then add the 60RAP to each of those. I won’t be doing that. We’ll just say it gives us slightly less than 1DPS.

Adding everything together, we find that 60RAP gives us approximately 13DPS in that particular scenario.

Now let’s take our non-60RAP-buffed numbers for Serpent Sting and figure out what Glyph of Serpent Sting will yield.

3146 total Serpent dmg, each tic for 629. Six seconds from Glyph gives us 2 more tics, totalling at 1258 DMG per Serpent Sting added. 1258 + 3146 = 4404. 40% of 4404 is 1761, therefore each Chim/Serpent we fire gives us 1761 damage instead of 1258 for a difference of 503DMG. Multiply that by our 16 hits and we have 8048 total damage. 8048 damage during a 288 second fight is approximately 28DPS.

Therefore, Glyph of Serpent Sting is most definitely superior to Glyph of Hunter’s Mark by approximately, and probably more than 15DPS. Glyph of Hunter’s Mark will be close to equal with two hunters of similar damage, and superior with three hunters, so long as the other hunters don’t have the same glyph.

**EDIT** Fennec brought up a good point – in my haste, I didn’t mention that I tested ALL shots against 60 RAP because I was quite simply interested in seeing what it would do. I did not add Volley, Steady Shot, or Pet Damage to the approximate Glyph of Hunter’s Mark DPS, and that is just a rounded, estimated number based on the averages I’ve found. **END EDIT**

Excuse me while I scoop my eyeballs back into my head.

❤ Nass

Icky Math

•May 19, 2009 • 7 Comments

Okay. After consulting someone who’s better at figuring this stuff out than I am (a.k.a. Nillas), I now have the equation for figuring out white ranged damage. This is important, because it will let us see the difference that attack power actually makes. If anyone sees any problems with the equation, please tell me.

Average White Damage A.S. Hit = (67.5*2.24+(6053/14)*2.24+2094)(.02+.05+.05)

= 1370.96

Ammo Dps = 67.5
Weapon Speed = 2.24
(Ranged) Attack Power = 6053
Average of Range of damage from weapon = 2094
i.e. 1943-2245 (1943+2245)/2
2% modifier = .02
5% modifier = .05

These are my stats while fully raid and self-buffed. The modifiers are Focused Fire, Marked for Death, and Ranged Weapon Specialization. We could also add in Improved Tracking – oh man, lame. Forgot about that one. We’ll leave it out for now, since below, I show that I can’t go any further….lame.

Let’s see what happens when we add 60 Attack Power to this equation.

Average White Damage A.S. Hit = (67.5*2.24+(6113/14)*2.24+2094)(.02+.05+.05)

But wait…how do we find the new average White damage? We don’t know the new range.

Wow, this is frustrating.

*pulls hair out*

EDIT – Oh wait…I think I just confused myself. Yup. Thoroughly confused. >.<

❤ Nass

Ch-ch-ch-chaaanges!

•May 18, 2009 • 9 Comments

Remember how I said I was doing some really funky things?

I think I like them. o.O

Here’s my current spec. My glyphs are Aimed Shot, Kill Shot, and Hunter’s Mark. Weird. I like the Kill Shot glyph and certainly think it’s worth it, especially on bosses with multiple adds, like Auriaya (the Cat Lady). I might take Glyph of Chimera Shot over Glyph of Aimed Shot, but I’m afraid it might make my rotation somewhat choppy. We shall see. With Glyph of Hunter’s Mark, my single target DPS increases considerably, since I have both Improved Hunter’s Mark and the glyph, giving me over 100 extra attack power on my target added to the usual Hunter’s Mark bonus. The question now is whether it can out-DPS the benefits of the bonus Chimera damage from the 6-second-extended Serpent Sting glyph. Doubtful, but I’d like to run the math regardless.

My DPS actually did increase overall during Ulduar last night. I continue to use my Wolf, Ceallach (Ceallach means “little Kelly” or “little warrior”, and since my name is Kelly, it’s like naming him MiniMe) and I’m definitely benefitting from the Attack Power boost. I attribute most of the improvement to simply being on my A-game last night and being officially acclimated to the earlier Ulduar fights, but you never know. We’ll see how tonight goes.

Since I’m still messing with things and getting a feel for them, I certainly wouldn’t recommend that anyone simply copy the above spec and glyphs – like I said, I’m messing around. But it’s interesting to try something different and see the results and minute changes in play. Let’s see how tonight’s Hodir attempts go. Also a great situation for the Glyph of Kill Shot. We totally got him to like 10% last night before he enraged, and we’ll definitely get him down tonight.

❤ Nass

P.S. – While you’re at it, why not click here and help me earn points!? http://www.geocities.com/kellephantmain

Meme Thing – Also Weird

•May 15, 2009 • 12 Comments

Brajana at MendPet tagged me and said I wasn’t allowed to cheat. =(

1 – Go to “wikipedia.” Hit “random… Read More”
or click http://en.wikipedia.org/wiki/Special:Random
The first random wikipedia article you get is the name of your band.
2 – Go to “Random quotations”
or click http://www.quotationspage.com/random.php3
The last four or five words of the very last quote of the page is the title of your first album.
3 – Go to flickr and click on “explore the last seven days”
or click http://www.flickr.com/explore/interesting/7days
Third picture, no matter what it is, will be your album cover.
4 – Use photoshop or similar to put it all together.

Without any further ado, I give you –

Fort Tryon Park and the Cloisters

This was actually really fun. I photoshopped extra background into it and made it look more cover-y. Try it, it’s actually a blast.

I tag Rilgon, Dechion, and anyone else who wants to do it.

❤ Nass

I’m Trying Some Weird Things

•May 15, 2009 • 4 Comments

InsanityI’m getting freaky, guys. Just a warning. If within the next few weeks you see some really strange things happening in my Armory, just let it go. Breathe deeply. Everything will be okay.

I’m trying a few new glyphs, talents, and dual-spec options. I’m also going to fix the fact that I’ve disabled my own Meta gem last night by forgetting to keep a green gem somewhere. I was tired. I’m also going to try a few different pet specs.

None of these weird things have anything to do with what anyone has said about anything. Rather, I’m playing around. Goofing off. Messing with stuff. Getting my hands dirty.

I’ve got the weirdest glyphs and some funky talents and I’m just going to go into Ulduar on Sunday and see what they do.

It’s going to be fun.

❤ Nass

Obvious Things You Shouldn’t Do While Applying to a New Guild

•May 14, 2009 • 29 Comments

With our poor attendance recently and a few folks logged off almost permanently for quite some time, we’ve been taking in new applications for many raiding roles. Reading these apps has been funny, but mostly frustrating. All we want is a decent player willing to commit to our schedule who doesn’t sound like a complete dolt. Why does it seem so hard to find those folks? The following are 10 things I find to be pretty obvious when it comes to getting a guild invite.

1. Don’t apply if you can’t make the minimum percentage requested for the raid schedule.

You’d be surprised how many people apply for a raiding position when they know they can only be there one night out of four. If the guild policy states that they require at least 75% attendance, you’re looking in the wrong place. It’s obviously not going to work out for the guild, and chances are it won’t work out for you, since they’ll have a “replacement” for you who’s there more than you are, and probably deserves a permanent spot. Just look for a guild whose schedule you can maintain.

2. Don’t apply if you’re not going to be a team player.

Don’t write an application stating, “I do my own thing.” You’re applying to be a PART OF A GROUP. Harass me for the comparison if you want, but a raiding guild is like a sports team or a musical group. You work as a team, you’re expected to be one part of something bigger, and you’d better embrace it or you won’t get far.

3. Don’t apply by stating that you’re a good leader.

Unless the guild specifically requests leaders, stating you’re a good leader is a good way to get yourself ignored. First, it looks like you’re vying for a leadership position right away, which is too ambitious. Secondly, what makes a good leader in one guild may not make a good leader in another. Applying to a new guild is like applying to college – once you get in, you automatically become a Freshman again, no matter where you were before. The guild leader will decide after playing with you on whether or not you’d make a good leader within the guild.

4. Don’t check NO in the box which asks if you’ve read our guild page and know what we’re about – just open a new window, read it, and check YES.

Seriously – it shows firstly that you’re lazy, secondly that you don’t really care to know more about the guild you’re applying to, and thirdly that you may not be reading everything thoroughly, which shows poor potential for raid strategies. If you don’t bother to learn what we’re about, we won’t bother to respond to your application.

5. Don’t apply to a guild unless you’re certain it’s the guild you’re thinking of.

We get so many applications for <Explicit> with the strangest references. They name people we’ve never heard of before, saying they’re long-time buddies or that they were speaking with them about the guild during a heroic. Make sure that the guild site you’re on is the one you were thinking of by *cough* READING THE ABOUT PAGE, and possibly armory-ing a few players to make certain. Sorry, no Alliance allowed in this <Explicit>, even if you think you’re special. At least check to see if the guild is your own faction before filling out an application.

6. Don’t apply if you know that within the next few weeks, you’ll be almost completely unavailable due to RL obligations.

“Hey guys, I’m here for three weeks and then I’m off to Mexico for a month, see you then!”

I hope you get Swine Flu, jerkface.

7. Don’t use abbreviated terms for words that are already short.

This also shows that you’re lazy, and oftentimes alludes to lack of intelligence or thoughtfulness. “U”, “ur”, “k”, “m8”, “rite” – these kinds of things are always laughed at on an app, and in a bad way. It’s usually a chuckle from the readers and then a “No thanks”. Putting thought and effort into your application is the NUMBER ONE THING you should be focusing on, and using abbreviations that make you sound like a child writing texts on a cell phone won’t get you invited.

8. Don’t write as though you feel you were entitled to certain things in your previous guild.

This is one of those things which is pretty obvious to me but may not be to some people. When we ask you why you left your previous guild, saying things like, “They never gave me the loot even though I was top DPS” or “They never invited me even though I’m a good player” or “I should’ve been made class leader but wasn’t” isn’t going to get you an invite. It just makes you sound as though you have high expectations and will leave when you don’t get your way. Even if the truth is that the loot was distributed unfairly, putting it in the wrong light can make you seem snotty and selfish.

9. Don’t play up your gender.

So you’re cute, single, fun and leik, teh only gurl playing WoW, rite? Wrong. Making your app out to sound more like a dating site is going to get you laughed at by the other females in the guild, and probably disrespected by many of the males in the guild. If we ask for gender, state your gender, not the fact that you like long walks on the beach at sunset. We just want to know if you can play the game well and if you’ll get along well with the rest of us.

10. Don’t leave yourself unavailable shortly after applying.

This is the BIGGEST mistake people make when applying for a new guild. They leave their email untouched for days, don’t log on, or are otherwise not around when we attempt to contact them. You could have the best app in the world, but it won’t matter if we can’t reach you. Check your email religiously, come back to the guild forums a few times, and log into the game with the character you applied with as often as possible for a week. Much longer than that and you may not be contacted at all, but making yourself easily available is a huge part of applying to a guild. We can’t invite you if we can’t find you.

Summary: When applying to a guild, use common sense. And if you can follow these guidelines, why not apply to <Explicit>? Good luck!

❤ Nass

Poor Attendance Leads to One More Level

•May 12, 2009 • 22 Comments

<Explicit> hopped into Ulduar late last night with only 22 people. We were able to take out the Cat Lady, but Hodir just wasn’t happening, so we called it early.

The good news is that I’ve had some time to level my Paladin! She’s now level 61, officially my highest alt ever. I plan to get her to 80 before the next major patch comes out, hopefully before then if I can find the time (and maybe some run-thrus) for Northrend quests.

If your main character is a hunter, I highly recommend Paladin for an alt. The mechanics of a Paladin are very interesting (and fun, imo), and Ret is a lot like being a Marksman hunter by way of rotation similarity. It’s just different enough to be a neat little change, and the fact that you can be all three Raid roles with one character is VERY appealing to me as someone who has always been purely DPS. I intend to tank with my Paladin and have been studying basics and theories over at Elitist Jerks in preparation.

Leveling as Ret has been incredibly fast. This weekend, I went from 51 to 60, and I didn’t play non-stop either. In case you didn’t know, I despise leveling, and so it always goes quite slowly for me. Having the special 10% XP pauldrons helps, I’m sure, and so does having the Heirloom axe.

The interesting thing for me concerning Paladins is their likeness to Hunters by way of spell/physical combination. Nowadays, we Marksman hunters are doing much more spell damage and focusing intently on mana efficiency. Currently, about 62% of my damage is physical and the rest is Nature and Arcane. Ret pallies are similar in that they do constant physical damage but rely on spell damage, or at least mana, for the bigger numbers. Who would’ve known that two classes so seemingly different could be so similar? I always thought Hunters were alone in their strange hybrid nature, but it’s not so. Pallies and Enhancement Shaman are also in a similar category. The difference in hunters, of course, is the fact that we’re a ranged DPS class, and all other ranged DPS classes do purely spell damage, while we do loads of physical damage as well as spell. I believe we are also the only ranged class that can’t use their main damaging attacks at melee range. QQ

And did I mention we have to shell out Gold for our ranged physical damage? =P But to be fair, Pallies have reagents that they constantly have to purchase, and while they may not be quite as expensive, they do have to pay to play. They just don’t have to pay for their main source of damage.

I never thought I would like Paladin gameplay, but I absolutely love it and I’m looking forward to doing endgame groups with it. If you’re looking for something new, I highly recommend Paladin for the avid hunter. Even if you think you may not like it, it’s worth giving it a try.

❤ Nass

Star Trek – Definitely Enjoyable

•May 11, 2009 • 15 Comments

So I saw Star Trek.

I won’t hype it up like a few people have done. But I will say that it was certainly Trek, in case you were doubting. Sure, the plot didn’t have any real substance, but who can forget this one?

Punch him in the face!!

What are we really comparing it to?

Remember the action, the romance, the friendship and the fist fights?

Well it’s all in this movie. 100% Star Trek delivered in modern CG.

The actors are young, yes. They’re very attractive and pleasing to the eye, yes. But for the most part, the writing was so skillfully done that it practically forced the young actors to be who they should be, even if not all the mannerisms were in place. And some of the mannerisms WERE in place, especially in our show-stealer: Bones.

Yep, by far, hands down, the best young actor to capture his character was the man who played McCoy. He was fantastic. His speech, his movements, even his facial expressions…he was certainly the most skilled of all the actors.

Next up was Spock who, despite my misgivings, did a fine job of following Nimoy. I love his young Volcan “angst”, which really isn’t much more than slight irritation. Very well done. I was afraid at first – honestly, who could play Spock as well as Spock? But this actor did a decent job of curtailing his emotions while still showing a more human side, and his development with Kirk was well done.

Chekhov didn’t look at all like Chekhov, but he was adorable.

Sulu…Sulu was decent, but there was one part in which I was like…really? Don’t want to spoil it, but you’ll recognize that moment when you see it.

Uhura was a fine, upstanding, intelligent young lady and I’m so happy. Definitely captured her spirit in a younger form, although I would’ve prefered an actress with a little more meat on her bones, as Uhura was always a curvy woman. This young lady did a great job of portraying the class and eloquence of her character.

Funny story – after looking at the posters/screenshots, I automatically assumed that Scotty was the barrel-chested dark-haired guy. Well no, that was McCoy, and Scotty was played by the dude from Hot Fuzz. He was decent. Not quite Scotty, but not bad, either. He had some humorous moments. But seriously, look at the picture below – can you blame me for thinking McCoy was Scotty??

Seriously.

Anyway, then of course, there’s Kirk.

I have a few things to say about this Kirk. This actor is not a Star Trek fan. He doesn’t really understand what it really is to play James T. I think he tried to be Jim, and the writing screamed KIRK every step of the way, but without that writing he was just some young cocky kid. There were some moments when he was able to put out a few Kirkisms, but for the most part, the writing carried his character. Now little Kirk is a different story. Little Kirk was badass. You’ll see.

There are some WTF moments in the beginning, but you’ll understand later on. I wasn’t a big fan of the portrayal of the Romulans but, after understanding the plot, I was okay with it. I didn’t really see them as Romulans. I put them in a different category in my mind. Just another villian. Nothing to see here. Also, when did Romulans make spiky ships?? Weird.

Despite the little things here and there, the story was Trek, the people were Trek, and the events were Trek. I went to see Star Trek and that’s what I saw.

I’d see it again. And again. And again.

❤ Nass

A Closer Look at Piercing Shots 3.1

•May 8, 2009 • 9 Comments

Piercing Shots 3.1Let’s take a look at Piercing Shots. If you were ever as confused as I was at first, this might help you visualize it a little better. I’ve looked deeper into it, studied a few different ideas, and feel I have a decent grasp on the concept now.

Piercing Shots – Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 30% of the damage dealt over 8 seconds.

At first, it seems like there has to be some kind of catch, like an overwrite from bleed to bleed or something of that nature, but that’s not the case. It’s also not the case that there’s a steady constant damage even if you continue to crit with different shots. Instead, it behaves exactly as is stated. Let’s create a scenario.

During a normal rotation, let’s say you crit with all of your shots in a row. Those which trigger the Piercing Shots effect are-

Chimera Crit: 8,000 damage

Aimed Crit: 5,000 damage

Steady Crit: 3,000 damage

I’m using these numbers for simplicity and they are, of course, made up.

So taking these numbers, your rotation will look like this:

Chimera, Aimed, Arcane, Steady, Steady

Each second it’s active, Piercing Shots will do 30% shot damage divided by 8. Broken down, your tics will look like this:

Chimera: 2400/8 = 300

Aimed: 1500/8 = 187

Steady: 900/8 = 112

I’m going to use 2 seconds as the “in-between” time to allow for the Global cooldown and shot travel time. If only Chimera crits, obviously your Piercing Shots damage will look like this:

Second: 300

Second: 300

Second: 300

Second: 300

Second: 300

Second: 300

Second: 300

Second: 300

If we add in an Aimed crit, it will look like this:

S: 300

S: 300

S: 300+187

S: 300+187

S: 300+187

S: 300+187

S: 300+187

S: 300+187

S: 187

S: 187

Let’s say we’re really lucky, and we crit with all of our rotation shots in a row. It would look like this:

S: 300

S: 300

S: 300+187

S: 300+187

S: 300+187 (Arcane Time)

S: 300+187 (Arcane Time)

S: 300+187+112

S: 300+187+112

S: 187+112+112

S: 187+112+112

S: 112+112

S: 112+112

S: 112+112

S: 112+112

S: 112

S: 112

As you can see, it behaves exactly as the tooltip states. It causes your target to bleed for 30% of the shot damage over 8 seconds. Because it is a “bleed” effect, people believe it should also be affected by Mangle from feral druids, which causes the target to take additional damage from Bleed effects for 12 seconds. However, many places I’ve looked have stated that this is not the truth, and that Piercing Shots damage is not affected by any bleed-enhancing abilities. If anyone can confirm or deny this statement with visual evidence, please let me know and I’ll post it here.

I hope this helps you better understand Piercing Shots. Quite frankly, it is just a damage-boosting talent that requires little focus on our part as the hunter. The damage is considered “rolling”, and is pretty similar to Wild Quiver in how it behaves – it just happens. If you want to increase your Piercing Shots damage, the only thing you need to do is increase your shot damage, crit bonus, or crit chance, but that will come naturally and Piercing Shots isn’t a main focus. However, you should most certainly ALWAYS spec into it, no excuses. Happy hunting!

❤ Nass